Good thing about rewatching old anime is that 1) I get to actually see good anime again (kinda rare nowadays), and 2) it makes me want to draw again (also kinda rare, in the last few years).
2’x3’ Acrylic on canvas
From the murky liquid skin of your anxiety
A pressure deep, boiling, (boiling)
(You, yes you)
In your nakedness, rise:
[Exhibited in Cubital Fossa: Peering into the Creative Process, 25 February 2012]
You know what’s cool? Prints! Yes.
Some people were asking to have them up, so here.
Art Prints and Stretched Canvas Prints now available on society6. :D
(Please give me wings)
(This time last year)
A sparrow and a cicada on a plum tree.
(Trying to be profound)
Used this as book cover artwork for Train Man (Densha Otoko). It’s a Japanese novel on computer geeks and love, narrated IRC-chat style. Read it. It’s quite fun. Or watch the movie because cute otaku need more love.
tips on using references…
Someone asked me for this. I thought it might be useful to share. Just some things I’ve learned…
- Collect a lot of references even if you don’t use them.
- Collect references for lighting and texture. A photo of a guy holding a gun is good, but a photo of how light hits gun metal is better.
- Take your time. Find what you need. Be patient. If you don’t know how to draw it, don’t fake it. Intead, put it aside and find more references.
- Don’t slap heads on bodies. It usually never works, and it’s a dead giveaway that you don’t know what you’re doing. Cohesion is more important than realism; if you get the lighting and anatomy right, people will believe it more readily than if you strain to make it look exactly like the person.
- If it’s a photomanipulation, say so. Smudging up photographs does not count as digital painting. It’s clumsy and messy, and it makes the actual art of photomanipulation (which requires major skills) look bad. Trust me when I say that artists can tell if you’re doing it. I see so much of that crap in fandom.
- Go by your gut. Does it look comfortable? Does it look awkward? If you can’t tell, put it aside and come back to it later with fresh eyes.
- If you really can’t tell, then ask someone.
- Don’t be afraid of having to throw out a drawing and start over.
- Keep it simple. The fewer elements, the easier it will be to find good references.
- Don’t steal.
- Make your own colors. Don’t try to copy the colors in the reference photo. Don’t eyedropper the colors. Make your own. Cohesion makes a better drawing.
- There’s nothing wrong with tracing as a tool. But if you do it too much, then what’s the point? You won’t feel great for lying to yourself.
- Don’t depend too much on references. This should be OBVIOUS. Use what you need, but also learn how to judge what you don’t need. You don’t need to copy things exactly. You don’t need to copy the colors. It’s better to have a lot of information and learn how to pick and choose. The more cohesive a drawing, the better the drawing, so make it yours. This is why studying things like lighting and anatomy are important—if you don’t understand what you’re doing, then you can’t tell when something is wrong, and even the best references won’t help.
- If someone took away your references, how screwed would you be? How well do you know what stuff looks like? Just keep that in mind.
For what it’s worth, people respond to artists, not art, so let yourself show in the art, mistakes and all. References are only as useful as the artist utilizing them. Honest, expressive art—even if it’s inaccurate and unrealistic—is always more appealing.
Also, your art is not more important than you. Don’t forget that! Draw as if your house might burn down tomorrow. Whatever it is, it’s not precious, and you can do it again.
Woo, pep talk, lol.
Hope that was useful. Ima go have a sandwich now.
(Source: , via joscribbles)
Dream more when you are awake.
oh, this is cool
book cover design, The Unbearable Lightness of Being (by Milan Kundera)
(Please read it if you can. It’s a good book.)